Story Grid

Default category for all Story Grid posts

Story Beats: Understanding Units of Story

Story Grid

By popular demand, I’ll be going over the units of story in detail over the next several posts.  What’s important to remember is that these units have a Russian doll relationship. Story Beats create scenes which create sequences which create acts which create subplots which create a global story. Now before you lose your mind… Read more »

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Commandment Number Five

Story Grid

The fifth and final element of story form is the least respected and often forgotten.  But it’s indispensable. The resolution of a beat, scene, sequence, act, subplot or global story is crucial for the reader or viewer to fully metabolize the story. Many writers dash these moments off in epilogues or one or two sentence… Read more »

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Commandment Number Four

Story Grid

You must have a climax in every unit of your Story.  Because the climax is the truth of character. It is the precise moment in your beat, scene, sequence, act, subplot and global story when your character acts on his/her crisis choice. And as we all know, choices and actions tell the truth about our… Read more »

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The Irreconcilable Goods Crisis

Story Grid

Now the Yang to the Best Bad Choice Yin is choosing between Irreconcilable Goods. Making a choice between two “good” things sounds pretty great right?  No matter what you pick, a positive will come to the world.  But don’t Stories require conflict? How can a choice between two good things, not just drive a Story… Read more »

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The Best Bad Choice Crisis

Story Grid

We face two critical Crisis kinds of decisions in our lives. These decisions define who we are as human beings. We do not live in an evil/good, joy/misery, sated/starving kind of world. Never have. Never will.  Because we don’t—we always fall on a spectrum within the confines of each of these values—we rely on stories to… Read more »

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Commandment Number Three

Story Grid

Thou must have a crisis. The Crisis in a beat, a scene, a sequence, an act, a subplot and the global Genre boils down to a question. In all of the units of story…after the inciting incident…the protagonist faces complication/s…the story turning points then lead to definable dilemmas. These dilemmas must coalesce into a question… Read more »

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The Little Buddy of Commandment Number Two

Story Grid

The turning point in a beat, scene, sequence, act, subplot or Story is the moment when new information comes to the fore and a character can’t help but react. This is where the rubber meets the road in a story. Without clearly defined and surprising turning points, the reader/audience will lose interest. Quickly. I’m writing… Read more »

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The Five Commandments of Storytelling

Story Grid

It’s now time to review the timeless principles that we rely upon to create and evaluate the building blocks of a long form story—scenes. Scenes build into sequences, which build into acts, which create our Beginning hooks, Middle builds and Ending payoffs. Each of these elements must abide by the 5 Commandments of Storytelling. The… Read more »

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Flash Forward: The Foolscap in Action

Story Grid

Later on, I’ll go through it in excruciatingly exhaustive line by line detail, but for now  it’s worth looking at the complete Foolscap Global Story Grid for The Silence of the Lambs.  Here it is:   Just as a reminder, to put the Foolscap Global Story Grid in context, this one-pager gives the editor/writer the… Read more »

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