3. How Dorothy Saved the Scarecrow
When Dorothy was left alone she began to feel hungry. So she went to the cupboard and cut herself some bread, which she spread with butter. She gave some to Toto, and taking a pail from the shelf she carried it down to the little brook and filled it with clear, sparkling water. Toto ran over to the trees and began to bark at the birds sitting there. Dorothy went to get him, and saw such delicious fruit hanging from the branches that she gathered some of it, finding it just what she wanted to help out her breakfast.
Then she went back to the house, and having helped herself and Toto to a good drink of the cool, clear water, she set about making ready for the journey to the City of Emeralds.
Dorothy had only one other dress, but that happened to be clean and was hanging on a peg beside her bed. It was gingham, with checks of white and blue; and although the blue was somewhat faded with many washings, it was still a pretty frock. The girl washed herself carefully, dressed herself in the clean gingham, and tied her pink sunbonnet on her head. She took a little basket and filled it with bread from the cupboard, laying a white cloth over the top. Then she looked down at her feet and noticed how old and worn her shoes were.
“They surely will never do for a long journey, Toto,” she said. And Toto looked up into her face with his little black eyes and wagged his tail to show he knew what she meant.
At that moment Dorothy saw lying on the table the silver shoes that had belonged to the Witch of the East.
“I wonder if they will fit me,” she said to Toto. “They would be just the thing to take a long walk in, for they could not wear out.”
She took off her old leather shoes and tried on the silver ones, which fitted her as well as if they had been made for her.
Finally she picked up her basket.
“Come along, Toto,” she said. “We will go to the Emerald City and ask the Great Oz how to get back to Kansas again.”
She closed the door, locked it, and put the key carefully in the pocket of her dress. And so, with Toto trotting along soberly behind her, she started on her journey.
There were several roads nearby, but it did not take her long to find the one paved with yellow bricks. Within a short time she was walking briskly toward the Emerald City, her silver shoes tinkling merrily on the hard, yellow road-bed. The sun shone bright and the birds sang sweetly, and Dorothy did not feel nearly so bad as you might think a little girl would who had been suddenly whisked away from her own country and set down in the midst of a strange land.
She was surprised, as she walked along, to see how pretty the country was about her. There were neat fences at the sides of the road, painted a dainty blue color, and beyond them were fields of grain and vegetables in abundance. Evidently the Munchkins were good farmers and able to raise large crops. Once in a while she would pass a house, and the people came out to look at her and bow low as she went by; for everyone knew she had been the means of destroying the Wicked Witch and setting them free from bondage. The houses of the Munchkins were odd-looking dwellings, for each was round, with a big dome for a roof. All were painted blue, for in this country of the East blue was the favorite color.
Toward evening, when Dorothy was tired with her long walk and began to wonder where she should pass the night, she came to a house rather larger than the rest. On the green lawn before it many men and women were dancing. Five little fiddlers played as loudly as possible, and the people were laughing and singing, while a big table near by was loaded with delicious fruits and nuts, pies and cakes, and many other good things to eat.
The people greeted Dorothy kindly, and invited her to supper and to pass the night with them; for this was the home of one of the richest Munchkins in the land, and his friends were gathered with him to celebrate their freedom from the bondage of the Wicked Witch.
Dorothy ate a hearty supper and was waited upon by the rich Munchkin himself, whose name was Boq. Then she sat upon a settee and watched the people dance.
When Boq saw her silver shoes he said, “You must be a great sorceress.”
“Why?” asked the girl.
“Because you wear silver shoes and have killed the Wicked Witch. Besides, you have white in your frock, and only witches and sorceresses wear white.”
“My dress is blue and white checked,” said Dorothy, smoothing out the wrinkles in it.
“It is kind of you to wear that,” said Boq. “Blue is the color of the Munchkins, and white is the witch color. So we know you are a friendly witch.”
Dorothy did not know what to say to this, for all the people seemed to think her a witch, and she knew very well she was only an ordinary little girl who had come by the chance of a cyclone into a strange land.
When she had tired watching the dancing, Boq led her into the house, where he gave her a room with a pretty bed in it. The sheets were made of blue cloth, and Dorothy slept soundly in them till morning, with Toto curled up on the blue rug beside her.
She ate a hearty breakfast, and watched a wee Munchkin baby, who played with Toto and pulled his tail and crowed and laughed in a way that greatly amused Dorothy. Toto was a fine curiosity to all the people, for they had never seen a dog before.
“How far is it to the Emerald City?” the girl asked.
“I do not know,” answered Boq gravely, “for I have never been there. It is better for people to keep away from Oz, unless they have business with him. But it is a long way to the Emerald City, and it will take you many days. The country here is rich and pleasant, but you must pass through rough and dangerous places before you reach the end of your journey.”
This worried Dorothy a little, but she knew that only the Great Oz could help her get to Kansas again, so she bravely resolved not to turn back.
She bade her friends good-bye, and again started along the road of yellow brick. When she had gone several miles she thought she would stop to rest, and so climbed to the top of the fence beside the road and sat down. There was a great cornfield beyond the fence, and not far away she saw a Scarecrow, placed high on a pole to keep the birds from the ripe corn.
Dorothy leaned her chin upon her hand and gazed thoughtfully at the Scarecrow. Its head was a small sack stuffed with straw, with eyes, nose, and mouth painted on it to represent a face. An old, pointed blue hat, that had belonged to some Munchkin, was perched on his head, and the rest of the figure was a blue suit of clothes, worn and faded, which had also been stuffed with straw. On the feet were some old boots with blue tops, such as every man wore in this country, and the figure was raised above the stalks of corn by means of the pole stuck up its back.
While Dorothy was looking earnestly into the queer, painted face of the Scarecrow, she was surprised to see one of the eyes slowly wink at her. She thought she must have been mistaken at first, for none of the scarecrows in Kansas ever wink; but presently the figure nodded its head to her in a friendly way. Then she climbed down from the fence and walked up to it, while Toto ran around the pole and barked.
“Good day,” said the Scarecrow, in a rather husky voice.
“Did you speak?” asked the girl, in wonder.
“Certainly,” answered the Scarecrow. “How do you do?”
“I’m pretty well, thank you,” replied Dorothy politely. “How do you do?”
“I’m not feeling well,” said the Scarecrow, with a smile, “for it is very tedious being perched up here night and day to scare away crows.”
“Can’t you get down?” asked Dorothy.
“No, for this pole is stuck up my back. If you will please take away the pole I shall be greatly obliged to you.”
Dorothy reached up both arms and lifted the figure off the pole, for, being stuffed with straw, it was quite light.
“Thank you very much,” said the Scarecrow, when he had been set down on the ground. “I feel like a new man.”
Dorothy was puzzled at this, for it sounded queer to hear a stuffed man speak, and to see him bow and walk along beside her.
“Who are you?” asked the Scarecrow when he had stretched himself and yawned. “And where are you going?”
“My name is Dorothy,” said the girl, “and I am going to the Emerald City, to ask the Great Oz to send me back to Kansas.”
“Where is the Emerald City?” he inquired. “And who is Oz?”
“Why, don’t you know?” she returned, in surprise.
“No, indeed. I don’t know anything. You see, I am stuffed, so I have no brains at all,” he answered sadly.
“Oh,” said Dorothy, “I’m awfully sorry for you.”
“Do you think,” he asked, “if I go to the Emerald City with you, that Oz would give me some brains?”
“I cannot tell,” she returned, “but you may come with me, if you like. If Oz will not give you any brains you will be no worse off than you are now.”
“That is true,” said the Scarecrow. “You see,” he continued confidentially, “I don’t mind my legs and arms and body being stuffed, because I cannot get hurt. If anyone treads on my toes or sticks a pin into me, it doesn’t matter, for I can’t feel it. But I do not want people to call me a fool, and if my head stays stuffed with straw instead of with brains, as yours is, how am I ever to know anything?”
“I understand how you feel,” said the little girl, who was truly sorry for him. “If you will come with me I’ll ask Oz to do all he can for you.”
“Thank you,” he answered gratefully.
They walked back to the road. Dorothy helped him over the fence, and they started along the path of yellow brick for the Emerald City.
Toto did not like this addition to the party at first. He smelled around the stuffed man as if he suspected there might be a nest of rats in the straw, and he often growled in an unfriendly way at the Scarecrow.
“Don’t mind Toto,” said Dorothy to her new friend. “He never bites.”
“Oh, I’m not afraid,” replied the Scarecrow. “He can’t hurt the straw. Do let me carry that basket for you. I shall not mind it, for I can’t get tired. I’ll tell you a secret,” he continued, as he walked along. “There is only one thing in the world I am afraid of.”
“What is that?” asked Dorothy; “the Munchkin farmer who made you?”
“No,” answered the Scarecrow; “it’s a lighted match.”
• ANALYZING THE SCENE •
A Story Event is an active change of universal human value for one or more characters as a result of conflict (one character’s desires clash with another’s or an environmental shift changes the universal human value).
A Working Scene contains at least one Story Event. To determine a scene’s Story Event, answer these four Socratic questions:
- What are the characters literally doing—that is, what are their micro on-the-ground actions?
Dorothy and Toto leave with provisions and set out on the yellow brick road. They spend the night with a grateful Munchkin family and the next morning set off again. On the road they meet a Scarecrow who is interested in going with them to Oz to get some brains.
2. What is the essential tactic of the characters—that is, what macro behaviors are they employing that are linked to a universal human value?
Dorothy sets off on a long walk to the City of Emeralds.
3. What universal human values have changed for one or more characters in the scene? Which one of those value changes is most important and should be included in the Story Grid Spreadsheet?
Dorothy and Toto set out alone on the path, get assistance from a happy Munchkin family and take on a fellow traveler in search of help the next day.
When in doubt, the Story Grid rule of thumb is to highlight the value that best aligns with the progress of the global human value at stake in the story. The Wonderful Wizard of Oz is an Action Story, which has a global value at stake of Life/Death. Throughout the Story Grid Spreadsheet, we’ll track the ways life is threatened or enhanced scene by scene.
As Dorothy and Toto have allies now (the Munchkin family and the Scarecrow) their universal human value of being alone has shifted into the enhanced positive of finding an allied group. So, we’ll track “Alone to Together” as the value shift.
4. What Story Event sums up the scene’s on-the-ground actions, essential tactics, and value change? We will enter that event in the Story Grid Spreadsheet.
After setting off for the City of Emeralds, Dorothy and Toto find allies in a Munchkin family and the Scarecrow.
HOW THE SCENE ABIDES
THE FIVE COMMANDMENTS OF STORYTELLING
Inciting Incident: Dorothy prepares to leave the Munchkin house.
The Turning Point Progressive Complication: Dorothy frees the Scarecrow from his pole.
Crisis: Best Bad Choice: If she allows the Scarecrow to come with her, he may prove to be a liability. If she doesn’t invite him to come, she and Toto will have to face the dangers of the territory alone.
Climax: Dorothy invites the Scarecrow to come with her and Toto.
Resolution: The Scarecrow comes and carries Dorothy’s basket for her.
NOTES: Notice how L. Frank Baum is describing the new extraordinary world in fine detail. This world is very different from the ordinary world he established in the first chapter, the gray world of Kansas and the depressing and cheerlessness of it. The land of the munchkins is beautiful and rich in color and sound and sunshine.
The establishment of the strange land and the time with Boq and his family, who further establish the strangeness of the surroundings, builds into the introduction of the next magical element. The Scarecrow can talk. The mention of sorcerers, witches, etc. early on allows for this moment to be accepted by the reader. We’ve been forewarned about the necessity to suspend our disbelief. From chapter one things are happening that are beyond normal everyday reality.
Great ending setup to establish the Scarecrow’s vulnerability. His gift is in not feeling physical pain with the exception of a match, which will destroy him. He lacks, in his estimation, “brains.”